Yah, there are quite a few posts about this.<br><br>Janis implemented an option to use the old Doom engine aspect ratio. I forgot what it is, but it stretches everything taller so it doesn't look squashed.<br><br>Someone should be able to say.<br><br>As for going through the floor, the way vavoom does the graphics, it's just what happens with them. I think there was a possible option in the works for shifting the sprites. In the meantime, however, you can use the 3D model packs, which look a little better anyway :p I know this doesn't really "fix" the issue, but it's a nice alternative <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->